TK: Games with Impact – How Serious Games Are Transforming Healthcare
TK: Games with Impact – How Serious Games Are Transforming Healthcare
Whether for rehabilitation, prevention, or even medical training, serious games are more than just entertainment – they can be powerful tools for therapy and learning. While countries like the US and the UK have already embraced digital health games as part of everyday care, Germany remains hesitant.
We’ll explore current projects, share best practices – including examples from other industries – and have an open conversation about challenges, solutions, and untapped potential.
Presented by
Speakers
Dr. Jens Baas
TK - Techniker Krankenkasse
Toan Nguyen
Jung von Matt NERD
Manouchehr Shamsrizi
RetroBrain R&D
Key Takeaways:
- Why is it so difficult for serious games to enter the healthcare market in Germany?
- What real opportunities do “games for health” offer – for patients, healthcare professionals, and the system as a whole?
- And what needs to change for digital games to become part of standard care here too?
We develop tailored solutions for our insured members and actively contribute our ideas to health policy. Because only together can we create new approaches and drive meaningful, long-term improvements — both in the health of our members and in the conditions that shape it across society.
Extended reality (AR/VR/XR)
Connectivity
Research & Development
Computing & Gaming
Fitness & Digital Health
